![]() No weapon in Stray Blade will be left as enemy loot, nor will it be the reward of any particular trial. Weapons which, moreover, must be built at the blacksmith’s forge. Quite interesting, because taking classes from an RPG and pouring all the building component of the build on weapons is as fascinating as it is risky. Given the very long weapon leveling process, a thirty minute test at the fair certainly wasn’t enough to dissect the whole upgrade system, but according to the 505 guys who guided us in the test, the mechanism is approximately this. ![]() When 100% of mastery with a weapon, only then can you invest a skill point to acquire the weapon’s unique weapon art. In fact, each weapon in the inventory has about three different mastery levels, unlockable using the weapon in combat. These points must be spent for passive advantages (the classic more life points, more stamina points and so on), or to upgrade weapons, a process not so immediate. By successfully completing the fights you earn experience points, which turn into skill points once you reach the maximum cap. Stray Blade’s weapon menu is remarkable: 35 weapons including swords, spears, shields, knives, heavy weapons and much more. Forget knights, assassins or barbarians, the inventory will make the difference. As we told you in our preview, this RPG lacks something quite typical of the genre: the character class. The peculiarity of Stray Blade, however, is not noticed so much while exploring the map, but when opening the game menu. Ninete classes in Stray Blade, just lots of weapons For example, it could be night when our hero awakens, or a camp could have fallen into the hands of an enemy faction, occupied by ferocious beasts, or simply abandoned. It will take some time for the magic to rebuild the protagonist’s limbs and, in the meantime, several things could happen in the world. When you die, as mentioned, you come back to life at the last activated temple, but the process is not instantaneous. The mechanism underlying the rebirth of the protagonist (or of the, you can choose whether to play with a male or female character) is a curse that binds his soul to the Acrea Valley. ![]() Every single element collected will be a valid ingredient to create recipes but above all to create equipment.Īn important element of the scenario is its ability to change and never remain static. metals and other items that can be found in the game world. If from an artistic point of view the portion of the map explored did not make us cry for a miracle, remaining pleasing to the eye but somewhat anonymous in the characterization of environments and wildlife, the reaction to the great variety of plants, flowers, was different. A path between the rocks led to an elevated hill from there we proceeded through a couple of camps to reach a more fortified one near a bridge. The portion of the map explored during our test was a clearing developed in height: a main clearing served as a gaming hub, complete with a prayer temple from which one rises after each death. The realm in which Stray Blade is set is there Acrea Valley, which will clearly be characterized by various areas all different from each other. The Acrea valley seemed fairly wide to us
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